

Warzone, Blackout, PUBG, Fortnite, Warface, whatever your personal favorite is. Otherwise it's just BR, but somehow even more janky and broken than The Culling II managed to be.If it wasn't for the loot itself. Stamina is pathetic, taking you a few feet before forcing you down to a crawl. Iron sights and scopes wobble like a seizure victim 4 hours into a pub crawl, movement as a whole doesn't feel much different. How about the gameplay itself? The worst I've ever seen. Even games as unrefined and poorly designed as PUBG knew to put all lootable corpse items in one box that you can open and peruse, in Cuisine you are more likely to be standing just too far away from certain items to have them appear in your "nearby items" menu, forcing you to readjust your position and try again, wasting even more time and making you an even larger target.

While you're taking the minutes needed to check your shopping list, you can very easily be killed by an enemy that had all the time in the world to waltz right up and put an axe in your head. The only way to collect what you want from the body is to go over it and hit start, then scroll all the way down looking at the items that interest you. Upon killing an enemy, all their loot drops haphazardly scattered around on the floor. Are you 500 million miles away from the play area, or are you right in the middle of 20 other people? It can be either or, and the lack of player choice removed from this game on the very onset automatically puts it lower than its piers.Īlso in typical BR fashion, the menus are a nightmare to navigate.

Cuisine Royale couldn't even muster up enough of a budget to drop you from a helicopter, plane, or blimp like literally every other BR game on the market, you and your squad just get randomly spawned into this map. Particularly so, considering the massive amount of brown splotches that seem to make up a map. In typical BR fashion, you are dropped into a large map where you are forced to loot copy/paste buildings for copy/paste weapons and armor in order to outlive players in an ever-shrinking play area. This is a monolith, a shining beacon to show that society is too far gone and life is no longer living. Much like an inoperable cancer, sometimes it spreads to the point where fatality is a guarantee. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.Battle Royale a disgusting trend invented by The Culling, a game that wasn't even good in the first place and continually tread out and prolonged by such garbage as PUBG, cementing it's place in the brainstem of society like an inoperable tumor. In addition to this game, the following people are listed as working on other games. Jason Leggett, Kelton Wade, Published by Audio Network Limited Oliver Route, Published by Audio Network Limited John Fleming, Published by Audio Network Limited Lincoln Grounds, Published by Audio Network Limited Teddy Weber, Michael Farkas, Seth Travins, Published by Audio Network Limited Tom Quick, Published by Audio Network Limited Jason Pedder, Richard Kimmings, Published by Audio Network Limited īob Bradley, Matt Sanchez, Published by Audio Network Limited

Terry Devine-King, Published by Audio Network Limited Kevin Browne, Published by Audio Network Limited ĭavid Tobin, Jeff Meegan, Julian Gallant, Published by Audio Network Limited ĭan Skinner, Adam Skinner, Randall Breneman, Published by Audio Network Limite Dagor Engine, Copyright © 2006-2020 Dagor Technologies, Inc., USA.įMOD Studio sound System, Copyright © 2004-2020 Firelight Technologies, Pty, Ltdĭan Skinner, Adam Skinner, Published by Audio Network Limited
